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Rubin and Gavin used the money made from Rings of Power to self-fund the development of their next release, Way of the Warrior, a fighting game in the vein of Mortal Kombat, but it had no publisher.
The two shopped Way of the Warrior around before striking a deal with Universal Studios' new video game division, Universal Interactive.
While many people are fans of some of the later Crash games, namely , it's generally accepted they just don't completely feel like Crash.
Whether it be through poor controls, atrocious voice acting or gameplay that doesn't even resemble the original Crash in any way, shape or form, we're hoping to see minimal traces of these games leaking through into the remasters, and from what we've seen - Vicarious Visions are well on their way.
A friend of ours at 3DO had introduced us to Skip Paul who was head of the business development at Universal.As long as they don't make Tiny sound like he did post-Crash of the Titans, I think we'll be okay.With these remasters, though, emerges an elephant in the room.The first time Taylor Kurosaki and Bob Rafei saw a running Play Station, they were in a Las Vegas hotel room. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry.When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for.